Wednesday, October 21, 2015

Solo Dungeon Bash

Solo Dungeon Bash uses a 9 (width) by 10 rows deep square grid. Each row represents a new level. Each level gets more difficult as the odds of having to fight a monster of some sort grow with each level. On level one you a 1 out of 6 chance of having to fight and kill a monster. After level 3 you have a 4 out 6 chance of fighting a monster.

You start the game with 17 health, 1 attack die and 1 defense die. If your health reaches 0 you are dead and lose the game.

The turn sequence is as follows:

  • Pick the next square and move into it. You can move into any square except for a square you have already moved into and don’t pick a square that will eventually block you in.
  • Roll to determine the room contents
  • If the room contains treasure add it to your treasure score. Treasure can be used to purchase weapons and amour or potions.
  • If the room contains Potion add it to your treasure score. Treasure can be used to purchase weapons and amour or portions. Potions can be used to add health points.
  • If the room contains a monster, you must fight to the death
  • Take any or all the potions you have collected
  • Exchange any treasure items

Monsters only have one health.

The fighting of a monster goes as such:

  • Monster rolls an attack die, each roll of a 6 is a hit
  • Player rolls defense die. Each 6 reduces the counts of hits. Remaining hits are subtracted from the player health
  • Player rolls their attack die. Each 6 is a hit
  • Monster rolls their defense die. Each 6 reduce the number of hits by 1. If there are nay remaining hits after deducting, the monster is dead

What will I need to play?

A 9 by 10 grid laid-out on a pad. There are four provided with the instructions; a pencil to keep track of health, potions, treasure, ETC statistics, and up to ten dice.

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