Thursday, August 6, 2015

Properties for my Dreadfleat Ships

These are the proposed properties for my Dreadfleet grand alliance and cogs. See my previous post relating to this topic, Components needed for a Simple Game.

Die Roll
1-3:    In disrepair
4-6:    In repair

Die roll

Situation

1

Worm ridden: the first bad storm, cannon shot at the waterline, or hitting of a reef this ship will take on water and sink.

2

Be barnacled: barnacles slow down a ship and make it hard to maneuver the craft. This ship needs to be careened at the first possible opportunity.

3

This ship is in disrepair, this could mean the rigging needs over hauling or that the sails need patching. At this point any stormy weather will cause problems that will have to be addressed thus either causing deaths, injuries, or slowing down the vessel when speed and maneuverability is needed most.

4

After coming out of a storm and needing some minor repairs, which are underway, these minor nuisances do not affect the maneuverability of the craft.

5

The captain runs a tight ship and this ship is in good repair.

6

This ship, just coming out of dry docks, is in excellent repair.

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