Wednesday, February 4, 2015

Attributes for the Leech Wyrm Sea Monster
















I found this miniature at Hoards O’ Bits; it is from their Games Workshop Dreadfleet collection. This miniature will eventually be coupled with the set of Cogs and other ships, also from Hoards O’ Bits Dreadfleet collection. It might also be pressed into service with my Pirates of the Curse of Davy Jones game.

The Leech Wyrm has the following attributes:

The Leech Wyrm can move 3 if under water and 2 if on top. When resolving a Move action the controller of this piece must roll a die. On the die roll of a 1 or 3 the sea monster is assumed to be moving under water, while on a roll of anything else it is assumed to be moving on top of the sea.

Sea monsters cannot attack while under water except when they are ramming a ship from underneath the water. If the controlling player is going to attempt a ram the creature must be moving under the water and be in the same space as the ship. The player will announce his intention and then roll a dice. If they roll a 6 the ship is sunk.

While on top the water and in the same spot as the ship the Leech Wyrm may attempt one of the following attack methods:

  • It may snatch a crew member from the ship
  • It may attempt to destroy the spars, rigging, or superstructure of the ship

These actions will be resolved using the following die rolls:

  • Snatch a crew member from the ship- 1.
  • Destroy the spars, rigging, or superstructure of the ship (one per turn) 3 or a 6. Any damage to the ship will hinder the ship from moving her basic movement action.

Whenever Leech Wyrm is attacking on the surface the defender gets to fire its cannon and any other ordnance it may have before the creature retires.

The defender will use their normal cannon die rolls, however they will have to have at least two successful shots to kill the Leech Wyrm.


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