Friday, May 2, 2014

The Monsters of the Pirates of the Curse of Davy Jones and On Oceans Edge

There are reportedly many monsters included in Whizkids Pirates of the Curse of Davy Jones and On Oceans Edge, from sea serpents, fire breathing dragons, and giant crabs. I have yet to receive the later, but have received the following four monsters.

These monsters act like ships. They can fire cannon and their segments, wings, and other body parts act like masts and are removed on successful cannon shots. I am not all that crazy about these official rules and I am working on some house rules for these pieces. More to follow.






Jormungander can be found in Old Norse mythology. Jormungander is a sea serpent and within Pirates of Curse of Davey Jones has the following attributes:
Point Cost: 17
Nation: Curse
Masts: 4 (on a sea monster the serpents segments are considered masts)
Cargo Capacity: 4
Movement: L
Cannon: S2, S3, S3, L4
Special Abilities: If this sea monster succeeds at a boarding
attempt, it eliminates one mast, and can take one
unique treasure. The treasure is eliminated from
the game.
Before each turn the controller of this sea monster must declare whether the sea serpent is submerged or is on the surface.
If submerged it cannot be shot at.
It can pin or ram a ship, but cannot be pinned.
A sea monster cannot carry a crew, and cannot tow.




Maxehebel is the great granddaughter of Jormungander and has the following attributes:
Point Cost: 15
Nation: Cursed
Masts: 4 (on a sea monster the serpents segments are considered masts)
Cargo Capacity: 0
Movement: L
Cannon: L2, S2, S2, S3
Special Abilities: After resolving a Shoot Action this sea serpent may move as a free action
If this sea monster succeeds at a boarding
attempt, it eliminates one mast, and can take one
unique treasure. The treasure is eliminated from
the game
Before each turn the controller of this sea monster must declare whether the sea serpent is submerged or is on the surface.
If submerged it cannot be shot at.
It can pin or ram a ship, but cannot be pinned
A sea monster cannot carry a crew, and cannot tow



Shal-Bala is a Sea Dragon a flying creature and is most feared by seamen from every nation.
Point Cost: 20
Nation: Cursed
Masts: 4 (on a sea monster the serpents segments are considered masts)
Cargo Capacity: 0
Movement: D (since she can fly Shal-Bala has unlimited movement)
Cannon: L2, L3, L3, S2
Special Abilities: A Sea Dragon can be given two distinct shoot actions:
A normal shoot action
A swoop shoot action




Lusca: Although this sea monster has been seen by many a seafarer, this monster seems to be mechanical in nature. Did you notice the three green and what looks like portholes? In addition, this monster is flagged with a British flag.
Point Cost:
Nation: England
Masts: 4 (on a sea monster the serpents segments are considered masts)
Cargo Capacity: 0
Movement: L
Cannon:
Special Abilities:

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